Our test system runs Windows 10 and an Nvidia GTX 1080 Ti connected via the supplied DP cable. The image appears vibrant, varied and well-balanced. The ‘powdery trailing’ here was somewhat heavier and more extended and provided some isolated cases of greater perceived blur. The consistent gamma throughout the screen could also be appreciated, avoiding things appearing ‘flooded’ with extra unintended detail peripherally (especially lower down, on TN models) or too well-masked elsewhere (especially higher up, on TN models). As usual, we prefer manual brightness control, but this setting is there if you want to use it. The refresh rate was set to 144Hz in Windows, although this didn’t significantly affect the values or observations on this table. The ‘IPS glow’ was still a feature, though, and contrast in general is certainly an area in general where VA models are worthy of more praise than IPS-type panels. JAG VANNE ETT SPEL AV APEX-LEGENDER! However, while it lacks 1440p or above, it makes up for it in other ways. The second benefit is a reduction in perceived blur due to eye movement, as demonstrated using Test UFO earlier. The strong static contrast, for the panel type, and the ‘IPS glow’ being slightly more subdued than normal helped in this respect. There are saturation, contrast and brightness shifts that are more noticeable on this model compared to some IPS-type models. The first reference screen is the AOC C24G1, the curved VA version of this model, set to what we consider its optimal overdrive setting. You should then make sure the GPU driver is setup correctly to use FreeSync, so open ‘AMD Radeon Settings’ and click on ‘Display’. All blocks were visible against the background, although the final block was a bit fainter than it ideally would be. It offers smooth performance, a great image quality, plenty of useful features, and excellent design quality. With ‘VSync on’ the frame rate will not be allowed to rise above 144fps, at which point VSync activates and imposes the usual associated latency penalty. AOC 24G2U/BK Monitor da Gaming Flat 23.8" IPS, Frameless, FHD 1920 x 1080 a 144 Hz, Tempo di Risposta 1 msec/MPRT, 2 x HDMI, 1 DP, 4 x USB, Speaker, Regolabile in Altezza, FreeSync, Nero/Rosso: Amazon.it: Informatica There was also some eye-catchingly colourful painted artifacts and suchlike. For frame rate dips below 48fps, the monitor sticks to a multiple of the frame rate with its refresh rate – something AMD calls LFC (Low Framerate Compensation). This is an alternative to VSync which allows the frame rate to rise above the refresh rate (no VSync latency penalty) whilst potentially keeping the experience free from tearing or juddering. The gamma averages ‘2.2’ although deviates just a little at various sections of the curve. And indeed, the generous colour gamut is something which sets it apart from more expensive IPS-type competitors using the 24.5” AU Optronics panel, including the Acer XV253QP and ASUS VG259Q.This monitor didn’t let us down when it came to responsiveness, either. I didn't see any signs of blinking, pulsing or other strange brightness defects that can sometimes occur on FreeSync screens that fail Nvidia's G-Sync Compatible test, and I didn't see any evidence of screen tearing going on when I was playing fast-paced games such as Doom and Warframe at high frame rates, either. This value is influenced both by the element of input lag you ‘feel’ (signal delay) and the element you ‘see’ (pixel responsiveness). To help maximise accuracy, over 30 repeat readings were taken. You’ll also notice ‘G-SYNC Compatible’ listed under ‘Monitor Technology’ in this section, as shown below. Beneath and slightly to the right of the port area there’s a K-Slot. The strong static contrast, for the panel type, and the ‘IPS glow’ being slightly more subdued than normal helped in this respect. This is a strobe backlight setting that causes the backlight to pulse at a frequency matching the refresh rate of the display – either 100Hz, 120Hz or 144Hz. The remaining blocks were distinct and showed good steps up in brightness. On the AOC the vast majority of pixel transitions were performed fast enough for a good solid 144Hz experience. Well-tuned TN models still offer an advantage as some of these slight weaknesses aren’t present, but if you compare to even well-tuned high refresh rate VA models (like the C24G1) then this model is a clear winner. Note that individual units vary when it comes to uniformity and you can expect further deviation beyond the points measured. The others are simply too slow and increase trailing and strobe crosstalk significantly without providing any benefits – we just focus on the ‘Strong’ setting here. We don’t have the means to accurately measure input lag with Adaptive-Sync active in a variable refresh rate environment. This is a strobe backlight setting that causes the backlight to pulse at a frequency matching the refresh rate of the display – either 100Hz, 120Hz or 144Hz. This becomes so strong towards the bottom of the screen that it melds into the object itself. White in-game text inside a dimly lit building, for example. Order Online for nationwide cash on … In stoc. It was slightly dimmer towards the side edges but again didn’t shift as readily as non IPS-type panels where faded reds and pinks creep in. We tested various game titles using this setting, but will simply be focusing on Battlefield V at a solid 144fps and the monitor set to 144Hz. This indicates a relatively low viewing angle dependency to the gamma curve of the monitor, characteristic of an IPS-type panel. ‘Strong’ remained free from obvious overshoot up to the high double-digit frame rates, whilst ‘Medium’ was excellent for lower frame rates and quite competent higher up as well. There is pronounced strobe crosstalk behind the UFO (and also in front in the case of ‘MBR = 1’ and to a less extent ‘MBR = 15’), however. The table below shows the luminance recorded at each quadrant as well as the percentage deviation between each quadrant and the brightest recorded point. The default is ‘Off, unless application specifies’ which means that VSync will only be active if you enable it within the game itself, if there is such an option. The image set below shows results with a slight bump up in refresh rate to 120Hz, MBR again active. There is a list of GPUs which support the technology, The AOC supports a variable refresh rate range of. Still, for those who'd rather not pay almost double the money on a proper G-Sync monitor like the 180Hz Acer Predator XB241H or Dell's 240Hz Alienware AW2518H, then the AOC 24G2U is by far and away the next best option. Some shades appeared somewhat deeper at the very edges of the screen, but this was not too pronounced from our preferred viewing position and could’ve been exacerbated by some of the uniformity issues on our unit. You’ll also notice ‘G-SYNC Compatible’ listed under ‘Monitor Technology’ in this section, as shown below. The ‘IPS glow’ was still a feature, though, and contrast in general is certainly an area in general where VA models are worthy of more praise than IPS-type panels. The average deviation between each quadrant and the brightest recorded point was 6.88%, which is decent. No part of this site or its content may be reproduced without the permission of the copyright holder. It was by no means the ‘messiest’ strobe crosstalk implementation we’ve experienced, but certainly wasn’t the cleanest either. We also offers you free gift or free installation with this AOC 24G2U 24 inch 144 Hz Borderless Gaming Monitor. The percentage deviation between each quadrant and the brightest point recorded is also given. The AOC supports a variable refresh rate range of 48 – 144Hz. For me, that alone makes it worth the teensy bit of extra expense over the C24G1, which doesn't come with any USB ports whatsoever. These digital saturation enhancements simply pull shades towards the edge of the gamut without expanding the gamut itself, crushing things together and giving a cartoonish appearance. Note how it blooms out noticeably from sharper viewing angles, with a clear silver or golden red sheen depending on angle. The final point to note is that FreeSync only removes stuttering or juddering related to mismatches between frame rate and refresh rate. As the frame rate of the content drops (and so does the refresh rate of the monitor), G-SYNC models with the module re-tune the pixel overdrive impulse appropriately – something referred to as Variable Overdrive. They do nothing to improve input lag or monitor responsiveness, although different presets have different ‘Overdrive’ settings associated with them. Including both elements the bezels are a svelte ~4.5mm (0.18 inches) at the top and sides. Shades appeared varied with distinct classes (pastel, deep, neon etc.) We tested various game titles using this setting, but will simply be focusing on Battlefield V at a solid 144fps and the monitor set to 144Hz. The highest deviation was recorded towards the bottom right (DeltaE 4.3). This value is influenced both by the element of input lag you ‘feel’ (signal delay) and the element you ‘see’ (pixel responsiveness). But ‘Medium’ works quite well, too. Black highlights indicate the highest white luminance, lowest black luminance and highest contrast ratio recorded (‘MBR’ deactivated). If you’re calibrating and profiling the monitor with your own colorimeter, the flexibility afforded when using the native gamut will likely be preferred. The following AOC manuals are currently available for download. Colour gamut 'Test Settings' The monitor also provides an sRGB emulation mode (setting ‘Color Temp.’ to ‘sRGB’ in the ‘Color Setup’ section of the OSD). The bottom bezel is thicker, ~18mm (0.71 inches) with just a sliver of panel border. It's a fraction more expensive, going for £180 in the UK at time of writing compared to the C24G1's usual price of around £173 (for some reason it's strangely unavailable to buy anywhere in the US right now, but I'd imagine it will probably be more than the $145 asking price of the C24G1 if its UK pricing is anything to go by), but for the curve-averse, it really doesn't get much better than the 24G2U. This overshoot is not as strong or eye-catching as at 60Hz and has a rather blended appearance overall. With the ‘Off’ setting there’s a fair amount of ‘powdery’ trailing. In order to view these files, you need to have Adobe Acrobat Reader installed on your computer. By continuing to shop with us, you agree with our use of cookies. The AG251FG is now used as a ULMB reference and shows a pretty clean 144Hz strobe backlight performance. Sensitivity to tearing and stuttering varies, so when we say obvious we mean to us and other sensitive users, but having FreeSync get rid of such imperfections was very pleasant for us. AOC Monitor LED AOC Gaming 24G2U/BK 23.8 inch 1 ms Black FreeSync 144Hz (24G2U/BK) Livrare in Bucuresti in 2 ore. 934,99 RON. Using the method, we measured 3.79ms (a bit over 1/2 a frame @144Hz) of input lag. The 24G2U (24G2) supports FreeSync via DP 1.2a and HDMI 1.4 on compatible GPUs and systems. As noted earlier, you can’t access the brightness (it’s locked to a moderately bright level) or colour channels when using this setting. Mit einer Bildschirmdiagonalen von lediglich 24 Zoll weicht er dabei enorm von dem Trend zu immer größeren Monitoren ab. VSync is configured in the ‘Gaming’ section of ‘Radeon Settings’, where it is referred to as ‘Wait for Vertical Refresh’. The ‘Medium’ setting reduces this significantly, although a bit of ‘powdery’ trailing still remains. The second benefit is a reduction in perceived blur due to eye movement, as demonstrated using Test UFO earlier. This becomes more pronounced if you’re sitting closer to the screen. Brightness= 35 (according to preferences and lighting). The XG240R really sets the standard for 144Hz pixel responsiveness and provides a pretty much flawless performance in this test – but the G2 using its ‘Strong’ setting isn’t too bad in comparison. Author: Adam Simmons Date published: October 15th 2019. This is a, Things appear fairly similar to at 120Hz, although the clarity of the main object at ‘MBR = 20’ is further enhanced. The table below shows the result, with blue highlights indicating the results under our ‘Test Settings’. This feature is used regardless of VSync setting, so it’s only above the ceiling of operation where the VSync setting makes a difference.VSync is configured in the ‘Gaming’ section of ‘Radeon Settings’, where it is referred to as ‘Wait for Vertical Refresh’. Not comparable to models with much stronger contrast (and there’s ‘IPS glow’ in this case as well) but not bad at all for a non-VA LCD panel. The monitor again provided a solid 144Hz experience without obvious weaknesses. The colour reproduction in this model was really where this model came into its own. Some faint traces of ‘halo’ trailing during a slim number of transitions, but this was only marginally brighter than the object or background colour so didn’t really stand out in an obvious way.We made similar observations on Shadow of the Tomb Raider. The average gamma is now ‘2.1’, but the top and bottom of the curve (dark and light shades) sits above and mid-section (medium shades) below this. But not exactly extreme. Results here were variable, with significant deviations recorded towards the right side of the screen. The brightness was ~160 cd/m² at 144Hz, which is similar to what we target for our ‘Test Settings’ with MBR disabled. Är det anledningen till att jag vann? When a monitor is used in this way, it is something which Nvidia refers to as ‘G-SYNC Compatible’. With graphics settings increased somewhat, the average framerate fell closer to 100fps. The refresh rate was set to 144Hz in Windows, although this didn’t significantly affect the values or observations on this table. The ‘Strong’ overdrive setting introduces a fair bit of overshoot (inverse ghosting) some bright ‘halo’ trails with a bit of an inky appearance in places. It provided a very competent 144Hz performance, overall, which should keep casual gamers and some competitive gamers happy. Delivering static contrast that was roughly one and a half times the specified value and delivering slightly less ‘IPS glow’ than average for the screen size and panel type. You should then make sure the GPU driver is setup correctly to use FreeSync, so open ‘AMD Radeon Settings’ and click on ‘Display’. The first list (‘Ultra HD, HD, SD’) will be used by default with the ‘1080p, 1920 x 1080 (native)’ option. Note that the relatively high saturation of the UFO colours caused the segments to appear slightly more blended in the photos for the G2 than they do in reality – the segmentation appears a little more distinct (like the reference shots) in person. An additional point to consider is that the backlight flickers at a frequency matching the refresh rate of the display, which could bother sensitive users. For the mixed image you can see things a bit of a contrast loss and brightness shift particularly from sharper angles. The response time is only 1 millisecond, so the monitor also responds quickly during action scenes. Our observations here apply broadly to lower frame rate and refresh rate combinations (120Hz and 100Hz) and were largely independent of the MBR setting itself. Compared to frame rates up at the top end supported by the monitor, there was both a decrease in ‘connected feel’ and an increase in overall perceived blur as the frame rate dipped. On Battlefield V the contrast performance was decent, especially for the panel type. But it was still fairly subdued and nowhere near as eye-catching as it would be on some models. Not up there with the strongest IPS-type performers, but noticeably more consistent than VA or TN models. Assume any setting not mentioned was left at default, aside from the exceptions noted here or in the calibration section.Monitor SettingsWhite luminance (cd/m²)Black luminance (cd/m²)Contrast ratio (x:1)100% brightness 356 0.24 148380% brightness 262 0.18 145660% brightness 226 0.15 150740% brightness 181 0.12 150820% brightness 133 0.09 14780% brightness 89 0.06 1483Gamma1 (90% brightness, Factory Defaults) 286 0.2 1430Gamma2 287 0.2 1435Gamma3 285 0.2 1425Color Temp. There were some instances of more noticeable overshoot – bright ‘halo’ trailing becoming a bit brighter for example. It can’t compensate for other interruptions to smooth game play, for example network latency or insufficient system memory. At a basic level, a mismatch between the frame rate and refresh rate can cause stuttering (VSync on) or tearing and juddering (VSync off). These settings retain a relatively strong green channel, as this maximises contrast compared to reducing this significantly alongside the blue channel. Assume any setting not mentioned, including ‘Contrast’, was left at default. As an Amazon Associate I earn from qualifying purchases made using the “Buy from Amazon” links on the site. The percentage deviation between each quadrant and the brightest point recorded is also given. Note that the relatively high saturation of the UFO colours caused the segments to appear slightly more blended in the photos for the G2 than they do in reality – the segmentation appears a little more distinct (like the reference shots) in person. The luminance uniformity was reasonable overall. The monitor ‘U variant of the monitor includes 4 USB 3.0 ports (yellow coloured one supports fast charging) plus upstream, facing diagonally downwards. There were no clear weaknesses in any of the content, with the framerate itself being the key barrier to visual fluidity. The ‘Medium’ setting is clearly optimal here and actually very nicely balanced for 60Hz. This indicates a relatively low viewing angle dependency to the gamma curve of the monitor, characteristic of an IPS-type panel. Explosions ripping through space, light sabers lighting up dark interior locations and suchlike. There was a small amount of faint ‘powdery trailing’ for some transitions, which slightly increased perceived blur. Some models are specifically validated as G-SYNC compatible, which means they have been specifically tested by Nvidia and pass specific quality checks. The screen surface offers good glare handling, whilst the fairly smooth surface texture prevents an obvious grainy look to lighter shades. Before downloading a driver, please make sure you read and understand the accompanying instructions. This greatly affects dark shades, masking a lot of low-end details. Our suggestions regarding use of VSync also apply, but obviously you’re using Nvidia Control Panel rather than Radeon Settings to control this. After some minor tweaking, things were nicely balanced – with the generous colour gamut and consistent output of the IPS-type panel providing a vibrancy and richness throughout the screen than competing TN and VA models simply can’t match. The image set below was taken with a further increase in refresh rate, to 144Hz with MBR active. The highest refresh rate listed there will be 120Hz. Dat een 144Hz IPS monitor niet duur hoeft te zijn bewijst AOC met de nieuwe 24G2U en 27G2U monitoren, waarvan de kleinere 24 inch versie voor minder dan 200 euro over de toonbank gaat. They’re also exaggerated quite a bit in the photo. Brighter shades contrasted well with darker surroundings, whilst the screen surface imparted only a light misty graininess rather than anything more ‘smeary’ or obvious.We also made some observations using the film Star Wars: The Last Jedi. It was slightly dimmer towards the side edges but again didn’t shift as readily as non IPS-type panels where faded reds and pinks creep in.The green block appeared a moderately saturated green chartreuse throughout.The blue block appeared a good consistent deep blue throughout.The Lagom text appeared a blended grey throughout without strong green or red tints to the striping. It put in a very competent 144Hz performance, with low input lag and good overall pixel responsiveness. This provides a somewhat smoother appearance to lighter shades than offered by competing TN models. Luminance uniformity mapThe SpyderX Elite was also used to analyse variation in the colour temperature (white point) for the same 9 quadrants. A 1ms MPRT (Moving Picture Response Time) is specified, with the monitor using its strobe backlight setting. The green channel remains strong, so there’s a slight green tint that your eyes adjust to quite readily. This is the case with all G-Sync Compatible monitors, though (all of which function within their original FreeSync ranges), so if you want to be sure of getting that smooth, tear-free gaming experience regardless of how fast your game's running, then you'll need to shell out for a more expensive full-fat G-Sync screen. So it isn’t ideal, but can be used to give a reliable emulation of the sRGB colour space for non-colour managed workflows. So i got my AOC 24g2u monitor about couple of weeks ago. As such, it looks its best where contrast performance is strong. 92% DCI-P3 colour space coverage was recorded by our colorimeter. This will rapidly adjust as frame rate fluctuates, whereas if Adaptive-Sync isn’t being used it will stay at the static refresh rate you’ve selected. This significantly affected motion clarity and nullified the key advantage of the MBR setting to a fair extent (lower perceived blur). The monitor itself must support ‘VESA Adaptive-Sync’ for at least one of its display connectors, as this is the protocol that FreeSync uses. There were only small amounts of overshoot and some slight weaknesses in places, but even some competitive gamers would find these weaknesses tolerable. Autor cosita; Fecha de inicio Hoy a las 14:09; cosita Master Chapuzas. The Radeon RX 580 in our test system maintained close to 144fps with fairly modest graphics settings, but even then some dips below that were commonplace. Der AOC 24G2U ist ein fantastischer Gaming-Monitor, wenn man den sehr günstigen Preis von unter 200 Euro und die Features berücksichtigt. There were no clear shifts in gamma as you’d get on VA models and to a greater extent TN models, though, so detail levels (‘IPS glow’ aside) were well-maintained. This may vary regionally. Mit dem 24G2U hat sich AOC zum Ziel gesetzt, einen einen kostengünstigen, aber trotzdem guten Gaming-Monitor auf den Markt zu bringen. The segmentation is a bit clearer compared to at 120Hz. AOC 24G2U en 27G2U review: 144 Hz IPS prijsknallers. The deviation between each quadrant and the quadrant closest to the 6500K (D65) daylight white point target was analysed and a DeltaE value assigned. Reducing exposure to blue light is particularly important in the hours leading up to sleep as blue light affects sleep hormones. Niezależnie w co grasz — poznaj AOC 24G2U. There was also some eye-catchingly colourful painted artifacts and suchlike. The first reference screen is the, As well as increasing refresh rate to minimise perceived blur due to eye movement, the monitor offers an alternative with its ‘MBR’ (Motion Blur Reduction) feature. We’ll therefore just focus on one title for this section; Battlefield V. This game offers excellent flexibility with its graphics options, allowing the full variable refresh rate range of the model to be tested. Great colours, great speed. It dimmed quite effectively for predominantly dark content, although tended to be quite bright for mixed content with plenty of lighter shades mixed in. This will rapidly adjust as frame rate fluctuates, whereas if Adaptive-Sync isn’t being used it will stay at the static refresh rate you’ve selected. Sitting closer to the screen exaggerates the sort of shifts explored here. Whilst this strobe crosstalk doesn’t make the MBR setting completely useless, it does affect how useful it is and the overall motion clarity. It appeared pinker towards extreme side edges and top of the screen (something often observed on models with exceptionally slender bezels), but overall consistency was strong. Some users prefer to leave VSync enabled but use a frame rate limiter set a few frames below the maximum supported (e.g. The final option, ‘Enhanced Sync’, is a relatively new addition to the driver. It appeared pinker towards extreme side edges and top of the screen (something often observed on models with exceptionally slender bezels), but overall consistency was strong. Sitting closer to the screen exaggerates the sort of shifts explored here. When using MBR or any strobe backlight feature, it’s essential that your frame rate exactly lines up with the refresh rate of the display. The first reference screen is the AOC C24G1, the curved VA version of this model, set to what we consider its optimal overdrive setting. Features The OSD menu of the monitor is well-organized and has all the features and tools you might need, but navigation through it via the four hotkeys which are located beneath the bottom bezels isn’t ideal as we’ve grown accustomed … AOC 24G2U/BK Monitor da Gaming Flat 23.8" IPS, Frameless, FHD 1920 x 1080 a 144 Hz, Tempo di Risposta 1 msec/MPRT, 2 x HDMI, 1 DP, 4 x USB, Speaker, Regolabile in Altezza, FreeSync, Nero/Rosso: Amazon.it: Informatica Read honest and unbiased product reviews … We also observed a range of movie content, including 24-30fps Netflix content and 60fps YouTube videos. We found it accelerated visual fatigue and preferred the normal flicker-free operation of the monitor, but sensitivity to flickering varies. This provides a somewhat smoother appearance to lighter shades than offered by competing TN models. As above with some gamma curve changes. The AOC C24G1 using MBR (Motion Blur Reduction) and set to what we consider its optimal setting for that. Earlier in the review, we introduced the ‘MBR (Motion Blur Reduction)’ feature, its principles of operation and how it performs using specific tests. This is a title with plenty of high-contrast scenes – or, at least, scenes that show contrasting content and look their cinematic best on models with strong contrast. The screen itself is naturally dominant from the front, with a medium matte anti-glare screen surface. The ‘Medium’ setting is clearly optimal here and actually very nicely balanced for 60Hz. Thoughts on the AOC 24G2U. Nvidia Adaptive-Sync (‘G-SYNC Compatible’)As noted earlier, AMD FreeSync makes use of Adaptive-Sync technology on a compatible monitor. We appreciate your support. The monitor itself must support ‘VESA Adaptive-Sync’ for at least one of its display connectors, as this is the protocol that FreeSync uses. De 24G2U van AOC is de meest complete 24 inch gaming monitor in zijn klasse, en daarmee dus ook de beste keuze voor veeleisende gamers. Both our responsiveness article and the G-SYNC article linked to explore the importance of these two elements being synchronised. Tech Land BD offers you AOC 24G2U 24 inch 144 Hz Borderless Gaming Monitor with the best price in Bangladesh Which, is your budget-friendly. There are saturation, contrast and brightness shifts that are more noticeable on this model compared to some IPS-type models. Some game engines will also show stuttering (or ‘hitching’) for various other reasons which won’t be eliminated by the technology. In fact it compares favourably to the reference shots in some respects. Matte black plastics are used extensively, broken up by some dark metallic red plastic elements. But some notable changes aside from just panel type include a more generous colour gamut and the use of a flat rather than curved screen. AOC 24G2U Gaming Monitor Review. When MBR is not active, the backlight of the AOC 24G2 144Hz monitor is flicker-free as it doesn’t use PWM (Pulse-Width Modulation) to regulate brightness. There was noticeable strobe crosstalk, clear repetitions of objects during all but the gentlest turns. Things track rather close to the desired ‘2.2’ curve. The maximum luminance was recorded at ‘quadrant 5’ in the centre of the screen (165.3 cd/m²). Things appear fairly similar to at 120Hz, although the clarity of the main object at ‘MBR = 20’ is further enhanced. AOC's C24G1 is an excellent gaming monitor for those on a budget, but for those of you who prefer flat screens as opposed to curved ones, then the AOC 24G2U is definitely the monitor for you. The 24G2U isn't an HDR gaming monitor, but the fact that it can display 87.2% of the DCI-P3 colour gamut out of the box is another testament to the quality of this particular panel. The greyscale gradient appeared smooth without obvious banding or dithering. Whilst contrast on this model was not as strong, it was very impressive for its panel type. This is a slightly reddish-golden or silver sheen which is most readily apparent from a normal viewing position towards the bottom corners of the screen. Things appear fairly similar to at 120Hz, although the clarity of the main object at ‘MBR = 20’ is further enhanced. While it may only have a 1920 x 1080p panel, that’s more than enough for most gamers. But the well-tuned and flexible pixel overdrive gave a suitable option for a broad range of refresh rates. We tested various game titles using this setting, but will simply be focusing on Battlefield V at a solid 144fps and the monitor set to 144Hz. = UserR= 50G= 50B= 45Overdrive= StrongFreeSync= OnRefresh rate (Windows setting)= 144Hz Contrast and brightnessContrast ratiosAn X-Rite i1Display Pro was used to measure the luminance of white and black using various monitor settings, including those explored earlier in the calibration section. Skin tones on the game, including that of main character Lara Croft, often reflected the somewhat higher than intended saturation levels by appearing a bit too tanned. The, TPV TPM238WF1 [Panda panel with custom backlight] FFS IPS (In-Plane Switching) type LCD, The image below is a macro photograph taken on Notepad with ClearType disabled. This effect was extremely subtle and most users will not notice it or find it bothersome if they do. Darker shades are also used on this map to represent greater deviation from 6500K. We’d say this was slightly weaker than average for an IPS-type panel of this size and didn’t eat away at detail to the same extent as some models, but it was still a ‘feature’ nonetheless.